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Sam Grant | Associate Game Designer | Combat Systems & QA Specialist
Home
Games
Art
Blog
Contact
Sam Grant | Associate Game Designer | Combat Systems & QA Specialist
Home
Games
Art
Blog
Contact
Looking Back At My Time With ZeniMax Online Studios
Sam Grant 7/2/25 Sam Grant 7/2/25

Looking Back At My Time With ZeniMax Online Studios

I look back at what I learned form my time at ZeniMax Online Studios.

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Player Fantasies: Batman Is Not A Healer
Sam Grant 5/7/25 Sam Grant 5/7/25

Player Fantasies: Batman Is Not A Healer

With the popularity of Marvel Rivals, I want to talk about healers, player fantasies, and Batman in a hypothetical “DC Rivals”.

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“Guard Dog” Fanmade Overwatch Hero Unreal Prototype | Dev Diary 2 - Shifting to Unreal
Sam Grant 4/14/25 Sam Grant 4/14/25

“Guard Dog” Fanmade Overwatch Hero Unreal Prototype | Dev Diary 2 - Shifting to Unreal

I’m shifting to a new engine at the recommendation of some peers I met at GDC.

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Horror Games Don’t Exist, Video Games Are Lying To You
Sam Grant 4/8/25 Sam Grant 4/8/25

Horror Games Don’t Exist, Video Games Are Lying To You

There’s no such thing as a “horror game”, despite it being one of the most popular game genres.

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“Guard Dog” Fanmade Overwatch Hero Unity Prototype | Dev Diary 1
Sam Grant 3/6/25 Sam Grant 3/6/25

“Guard Dog” Fanmade Overwatch Hero Unity Prototype | Dev Diary 1

I’ve begun work on a Unity prototype for an Overwatch Hero inspired by the old Team Fortress 2 Guard Dog hoax.

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“The Paldea Problem”: Pokemon Scarlet & Violet and the pitfalls of open-world design
Sam Grant 2/26/25 Sam Grant 2/26/25

“The Paldea Problem”: Pokemon Scarlet & Violet and the pitfalls of open-world design

In which I discuss the issues faced by Pokémon Scarlet and Violet’s open-world and some concepts to address them.

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“As Seen On TV”: Alan Wake and so-called ‘cinematic’ games
Sam Grant 2/7/25 Sam Grant 2/7/25

“As Seen On TV”: Alan Wake and so-called ‘cinematic’ games

I discuss a genre gamers call “cinematic games”, games built to feel like interactive films or TV series, and how one particular game approaches the aesthetic in a way like no other.

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“Too Many Swords”: Super Smash Bros, fighting game archetypes, and the “Swordie”
Sam Grant 1/20/25 Sam Grant 1/20/25

“Too Many Swords”: Super Smash Bros, fighting game archetypes, and the “Swordie”

In which I discuss the prevalence of the “swordie” archetype, both gameplay-wise and aesthetically, in one of my favorite game series, and my thoughts on why they are so common.

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“Cautious Optimism, Monetary Support, and Competitive Distaste”: Marvel Rivals and my interest in a new hero shooter
Sam Grant 12/4/24 Sam Grant 12/4/24

“Cautious Optimism, Monetary Support, and Competitive Distaste”: Marvel Rivals and my interest in a new hero shooter

I discuss my thoughts on Marvel Rivals before its release, taking into account my past with class-based shooters and absence from the genre’s modern landscape.

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“The Ghost of Petrichor V”: Risk of Rain 2: Seekers of the Storm DLC First Impressions
Sam Grant 8/28/24 Sam Grant 8/28/24

“The Ghost of Petrichor V”: Risk of Rain 2: Seekers of the Storm DLC First Impressions

I discuss my first impressions of the new expansion to Risk of Rain 2, Seekers of the Storm, and talk about how a glitch turned me into a phantom on the face of Petrichor V.

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