Looking Back At My Time With ZeniMax Online Studios
I look back at what I learned form my time at ZeniMax Online Studios.
Player Fantasies: Batman Is Not A Healer
With the popularity of Marvel Rivals, I want to talk about healers, player fantasies, and Batman in a hypothetical “DC Rivals”.
“Guard Dog” Fanmade Overwatch Hero Unreal Prototype | Dev Diary 2 - Shifting to Unreal
I’m shifting to a new engine at the recommendation of some peers I met at GDC.
Horror Games Don’t Exist, Video Games Are Lying To You
There’s no such thing as a “horror game”, despite it being one of the most popular game genres.
“Guard Dog” Fanmade Overwatch Hero Unity Prototype | Dev Diary 1
I’ve begun work on a Unity prototype for an Overwatch Hero inspired by the old Team Fortress 2 Guard Dog hoax.
“The Paldea Problem”: Pokemon Scarlet & Violet and the pitfalls of open-world design
In which I discuss the issues faced by Pokémon Scarlet and Violet’s open-world and some concepts to address them.
“As Seen On TV”: Alan Wake and so-called ‘cinematic’ games
I discuss a genre gamers call “cinematic games”, games built to feel like interactive films or TV series, and how one particular game approaches the aesthetic in a way like no other.
“Too Many Swords”: Super Smash Bros, fighting game archetypes, and the “Swordie”
In which I discuss the prevalence of the “swordie” archetype, both gameplay-wise and aesthetically, in one of my favorite game series, and my thoughts on why they are so common.
“Cautious Optimism, Monetary Support, and Competitive Distaste”: Marvel Rivals and my interest in a new hero shooter
I discuss my thoughts on Marvel Rivals before its release, taking into account my past with class-based shooters and absence from the genre’s modern landscape.
“The Ghost of Petrichor V”: Risk of Rain 2: Seekers of the Storm DLC First Impressions
I discuss my first impressions of the new expansion to Risk of Rain 2, Seekers of the Storm, and talk about how a glitch turned me into a phantom on the face of Petrichor V.