CRYPT RAIDER
A first-person exploration game prototype featuring grabbable props and a spooky atmosphere, made using Unreal’s Physics Handle and Mover component features.
Unreal Engine 5 is becoming the norm across the AAA space, and I have been honing my skills with it to keep up. To do so, I have learned C++ code and Blueprint, familiarized myself with the level construction tools, and set to work on creating some small-scale prototypes to test my mettle, which are shown here.